using UnityEngine;
using System.Collections;
public class MyLog : MonoBehaviour
{
string myLog;
Queue myLogQueue = new Queue();
void Start()
{
Debug.Log("Im Log");
Debug.LogWarning("Im Warning Log");
Debug.LogError("Im Error Log");
}
void OnEnable()
{
Application.logMessageReceived += HandleLog;
}
void OnDisable()
{
Application.logMessageReceived -= HandleLog;
}
void HandleLog(string logString, string stackTrace, LogType type)
{
myLog = logString;
string newString = "\n [" + type + "] : " + myLog;
switch (type)
{
case LogType.Error:
case LogType.Exception:
newString = "" + newString + " ";
break;
case LogType.Warning:
newString = "" + newString + " ";
break;
default:
newString = "" + newString + " ";
break;
}
myLogQueue.Enqueue(newString);
if (type == LogType.Exception)
{
newString = "" + "\n" + stackTrace + " ";
myLogQueue.Enqueue(newString);
}
myLog = string.Empty;
foreach (string mylog in myLogQueue)
{
myLog += mylog;
}
}
void OnGUI()
{
GUILayout.Label(myLog);
}
}
搜尋此網誌
2019年4月30日 星期二
Unity Print Log to Screen
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